BSP / Whitebox
Agile Development / Scrum
Version Control (Perforce/SVN)
Object-based scripting (HL2)
Systems Design and Balance
I am a Level/Systems Designer currently attending The Guildhall at SMU. Before I came here, I attended Clemson University and acquired my Bachelor's Degree in Electrical Engineering. However, I've always known that I wanted to work in video game development, and so instead of pursuing an engineering career, I chose to attend The Guildhall to build a portfolio and see what I could create.
While I enjoy level design, my dream job is to work in systems, especially in gameplay balancing. The majority of my time gaming has been spent playing MMORPGs, and I was always the one theory-crafting for the best builds and pitting them up against other players' builds to see whose was best. I believe this to be a necessary passion for balancing games - the designer must think like the player to find overpowered and underpowered combinations of builds, items, spells and abilities.
If you would like to know more about me or my work, or just have any questions in general, don't hesitate to contact me -- you can find my contact info on the right. Thanks for your interest in my site!
Bachelor of Science: Electrical Engineering
The Guildhall at SMU
Professional Certificate: Level Design Specialization
January 2011 - December 2012
Clemson University SI Program
Supplementary Instruction Leader
- Planned and hosted tutorial sessions for Pre-calculus course to students
Co-op software engineer on airplane simulators
- Debugged FORTRAN code in simulator databases
- Flew airplane simulators to test proper functionality